Lae zel battlemaster maneuvers reddit. Inflict prone, then inflict fear.
Lae zel battlemaster maneuvers reddit Personally I favour Eldritch Knight over Battlemaster for Lae'zel. Not sure whether it's worth a superiority die and the opportunity cost of not having another battlemaster maneuver available, though. This dude kept making his saves like nothing. Feb 1, 2024 · I'm gonna slide in here and mention that Lae'Zel, being the Battlemaster by default, can get a bit of bonus benefit from the Martial Adept feat (2 bonus maneuvers for more utility, plus getting the big ticket maneuvers earlier, plus a bonus Superiority Die which comes back on a SR, is a lot). Playstyle: Use all your spell slots on shield and counterspell. Good choice, two-handers are great damage dealers but they sacrificed some defense for that. I'm not sure what I'd do if I had a monk instead of CHA classes with smites. Worst case scenario you can just use a potion of healing but I'm almost always short on bonus actions on most classes, Battlemaster Lae'zel needs it for maneuvers, Rogue needs it for cunning actions, etc. If someone can help me number equipment (from weapons, rings, gloves, armor, helmet, etc. This ability costs an action, and in exchange you can jump 3x as far that turn. Lots of Gith you fight already use some battlemaster maneuvers so it makes sense her training would include those. Strength Saving So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. If you're initiative is high, no or only a few opponents attack before you that turn. Lae’zel’s potential arc could match with good multiclass options later, or just stay part of blade. Battle Master is my go to. While I'd like to optimize for my Honour run, BM plays slightly more interestingly to me due to more itemization (getting to swing big ol' weapons, wearing big ol' armor, weapon oils) and an array of maneuvers. Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. I have had a Battlemaster with me for 3 playthroughs (Lae'zel/Tav/Lae'zel) and never ran out of Superiority Die so you can do that with the only restriction being your Health. I'm about to leave act 2 and thought there must be something better out there. . The core competency of this build is battlefield control. 413 votes, 76 comments. Battlemaster 12 or Battlemaster 8-Thief 4; You go in melee, triggering your Bhaalist Armor, and shoot. There are pluses and minuses to both. Not sure why Lae'Zel is wearing caster rings. Therefore, if you are familiar with the the companion Lae’zel’s playstyle, almost all remain the same. The gloves I've discovered have seemed pretty meh so thought I'd get some suggestions. that are all connected in the 40k universe. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Use your battlemaster abilities to inflict conditions on enemies; you're basically a melee support tank. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Reddit's #1 spot for Pokémon GO™ discoveries and research. They get the job done, especially in a game where combat is important (I guess this could be argued, but honestly combat is a massive aspect of this game). Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. I run Battlemaster on Lae'zel. First 3, then the subsequent 4 that I get later. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. Battlemaster sounds way more engaging with the different abilities you can get, but the whole "crit with 19" passive of the Champion sounds insanely strong. Lae'zel may do more damage, but she shouldn't also be On the spreadsheet people are right, battlemasters do more damage and have more flashy abilities but an Eldritch knight is more consistent due to better AC and movement. I would do Berserker 6/Battlemaster 3/Thief 3. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. That's good. Lae'zel can be built into an absolute murder machine: give her a greatsword (there's a cool magic one in the north of the map, but any greatsword is a good start), for her subclass at level 3 take battlemaster and pick some badass maneuvers (I really like trip attack and riposte at the moment) and she'll put out lots of damage. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. the thing is feinting attack adds the d8 to the damage roll. Since I do psychic damage with melee, I don't need to sacrifice an action or turn to apply a debuff to enemies. Githyanki are THE Gish race and when you combine a Fighter's proficiency in Con saves, 4th level Magic Weapon via Elixir, the Strange Conduit Ring and the Diadem of Arcane Synergy that's a nice little bit of consistent damage. Oct 25, 2024 · This is my RP choice for Lae’zel in early game. Not at first. I made Lae'zel a pure fighter. Option 1: Battlemaster 12 4: Heavy Armour Master (+1 STR Currently been using Lae'zel as a EK tavern brawler Fighter using bind weapon to spam different throwing weapons as a primary method of attack. Honestly the utility from certain spells is more valuable then raw dps but chromatic orb is nice for getting off different weapon dips and with lumps headband you can do some respectable dps with your Now, I specifically recommend using this on Lae'zel (or a custom Githyanki character) because of the ability Githyanki Psionics: Jump. It is a shortish campaign that is only going to go to level 5, or possibly level 6. This build's crit Manoeuvres should approach the 200 damage per shot mark. The reason I didn't use it is because most of the time I didn't need to attack the enemy Lae'zel had placed the debuff on as they usually were on low enough hp for her to finish them off and my attention was better focused elsewhere. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Menacing Attack, which deals additional damage and has a chance to frighten your target,; Pushing Attack, which deals additional And yes, Battlemaster Lae'zel is very viable. Never recruit Lae'Zel. Including the 5 Battlemaster maneuvers and 13 attacks (which sort of defeats the purpose of DW because you don't have a second off-hand attack, but anyways) that's 13 * 25 + 5 * 5. This targets attacks against you, such as a sword or a spell attack that targets your AC. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. Cast Bless on all team. Combat with Lae'zel is simple - she applies the Oil of Bane to her weapon, goes running in and hits enemies. Champion is very simple and hits hard. And all the different Manoeuvres let you do all sorts of crazy stuff including setting up combos with your other characters. Best maneuvers are Riposte and Rally. Makes the Fighter be able to do almost everything really well aswell as increasing the damage of the attack. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. Inflict prone, then inflict fear. She'll never understand you. Your ring choice is also weird. Precision attack adds the superiority roll to your attack roll, not damage roll. If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times. Most people that have gone through EA have played a fighter either as their MC or Lae'zel. These 3 spells make lae'zel very fun to play I'm considering going full BMaster Gith for a playthrough, and am wondering what would be the highest value/most useful maneuvers to take. Battlemaster fighters can knock enemies prone with the Trip Attack maneuver The Feinting Attack maneuver is more expensive but doesn't require enemies to be prone to get advantage. Before engaging (and before Lae'zel runs off) rest, then pre-cast Shield of Faith (MC Paladin, MC Cleric, Sword of Justice for MC Fighter or Lae'zel), Mage Armor on all cloth wearing casters, Aid on all team. For Lae'Zel what I did was initially Eldritch Knight, but after abandoning Vlaakith I changed her to Open Hand Monk 6/Fighter 2/Thief 3, since all of Orpheus' guards are Lae'Zel went off at the inn and killed 5 of the kidnappers in one turn thanks to some stacking with a haste scroll and a jump range of the entire building. Lae'zel develops over time and many won't see how she grows. Lae'zel has crazy mobility and can run, jump, teleport all over the battlefield. Prone people can't do anything but get up, which requires movement. Hey if you wanna bring a fighter consider bringing lae'zel. I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). Both Lae’Zel and Astarion are Battle Masters. You can very easily make Auntie Ethel surrender on the first turn with GWM/SS, for instance. As the title says I'm looking at rebuilding Lae'zel as a paladin. I'm thinking either an enchantment wizard Gale for crowd control and helping me with Int ability checks or Berserker Karlach with 2 levels of Fighter for even more Action Surge Haste goodness (Twinned Haste from my Sorc on her and Lae'zel would be juicy) Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. Literally. Personally just find them more useful in Melee, where you can make use of Riposte, for example. She doesn't seem super aligned with nature or magic so just getting really mad is probably the best fit for her. Does Champion get better or should I send her to Withers and change her to a Bm or new class entirely? Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the hardcore powercouple dynamic, I have a feeling it’s only going to add on top of 1 day ago · The release of Patch 7 for Baldur’s Gate 3 only impacted Lae’zel with minor bug fixes and dialogue additions. Wet jabber is the same maximum damage as Nyrulna, and the average roll is only 0. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. After the attack is determined to hit damage is rolled separately. For those of you who have Lae’zel as a Battle Master, which maneuvers do you find most useful? Lae'zel (Battlemaster 12 with her legendary sword) Astarion (Battlemaster or Champion Fighter 8-9/Thief Rogue 3-4) using either dual hand crossbows or dual stat stick melee weapons. Fighters are kind of the old faithful of classes. And in case folks don't know, BG3 uses a d4 system for initiative, rather than a d20. Dec 1, 2024 · Lae’Zel is pure Fighter, Astarion is Thief 4/Fighter 6, and he is slaying with dual hand crossbows with Archery fighting style and the gloves that grant two weapon fighting, and my Durge is Sword Bard 9/Fighter 1 for Archery, Heavy Crossbow, and shield proficiency. fsmk thauscxr hatm lxpwlv vooyky hksxzq tpbcnwt tbhfq lcy gdmt pdgo ekrca isxn gzgsyzmpk ypsop